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Twitter Twobiers About our website VideoFunny and Lucky Moments - Hearthstone - Ep. 155
As soon as I move for my studies, this will hopefully change. StriveWire: Well, we wish you the best of luck for your next tournaments!
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Sometimes good just for trades with Abusive Seargent or Power Overhelming but good too for some surprise lethal things! Don't use it later in the game.
It's better to get the Chow early on for the board advantage! Helps alot against Secret Paladins and Dr. Boom, Aggro Druids or even taunted Molten Giants.
You have Flame Imps and Doomguard!! Don't play Flame Imp after Brann hit the board. Just play it before! The discard effect for doomguard is irrelevant because most of the time you don't have more than 2 cards on your hand!
Brann is already good by himself! Brann got super taunt!! He is like Thaurissan! If he hits the board, your opponent can't let him on board more than 1 round.
So sometimes he gets overvalued even if you have no cards for his effect on hand because your opponent want to remove him no matter what!
So your opponent does bad trades or just use a Swipe, Fireball or other removals just to remove him quickly.
I don't want to miss that card in Zoo anymore! First, we have a really aggresive curve. We have so much early game to find use of the Iron Dwarf.
The card is so freaking strong. Don't be shy to use it to discard 1 or even 2 cards. Yes, best case scenario is to discard no cards, but sometimes your other card s on hand are not that important.
The longer you hold on him, the higher is the probability to draw the second one. You don't want to discard Doomguard with Doomguard. Doomguard is to important to discard!
Some other cards you could use: Argent Squire for Flame Imp! Don't use it if you only face many Paladins because the 1 Mana Secrets are not good enough to steal.
Loatheb for Big Game Hunter! It helps a lot against Classes which uses Spells. Good against to get 1 turn for lethal because your opponent can't use a board clear spell.
I didn't face that many Warriors and Freeze Mages. I had Loatheb in my deck at the beginning, but I had the feeling that Loatheb isn't that impactful on the cases I played him and BGH was more important.
Why no Dr. Well the main reason the deck is so strong is the consistency! You have a real fast curve, you don't want to have unused mana.
You don't have "dead" cards. Boom hurts you alot if you have him on your start hand. Sea Giant isn't that great if your opponent have not many minions on board.
Sometimes Sea Giant can be a dead card because you can't buid up a big board and your opponent doesn't build up a big board too.
You don't want to have only 1 Big Game Hunter target in your deck. If you don't have a Big Game Hunter target, your opponent can't get back in the game if you are on head on board!
The strength of the deck is, that you can use almost every card if you have enough mana to use it. Not that many situational cards.
The more situational cards you have in your deck, the more nconsistant it gets. If you have a situational card like Imp-losion on hand if your opponent have no board, you can just use Doomguard to discard it and it doesn't hurt at all.
Mulligans: You want to have Board early on no matter what. Mulligans are most of the time match up relevant. Most of the time you want a 1 Mana card without coin.
Sometimes a 1 Mana card isn't that important. With coin you can hold on double Imp Gang Boss and you don't need a 2 drop then. So most of the time you search for the Mana minions and sometimes even for the imp gang boss if you have the coin or you have already a 1 and 2 drop!
More now in the match ups! Match ups: Druids: Combo Druids: I think the match up can be pretty easy if you know how the play it!
Druids want to play Darnassus Aspirant on Turn 2! Your task is to clear it as soon as it hits the board! Flame Imp and Voidwalker with Abusive Seargent helps.
Dark Peddler can trade with Dire Wolf Alpha too! You need to do some pressure against Druids! Do some good trades with your Buff Cards!
You can coin out Brann on turn 2 because Druids can't remove him with 3 Mana without Innervate! Don't play so hard into Swipe! Druids have no hard removal to kill a full health Doomguard!
You can use Ironbeak Owl sometimes on Piloted Shredder to get on board. Most of the Druids don't play better Silence targets.
But sometimes they play Sylvanas or even Ancient of War! Keep the Owl for that if it isn't that necessary to silence a Shredder!
Play around their Combo if you are near 14 health of you have no taunts! If you are faster and on high health, do the good trades otherwise just smorc and go face!
Like against Combo Druids you need to remove the Darnassus as soon as possible! You need to get the board as soon as possible too to handle with a Fel Reaver if it hits the board.
Big Game Hunter is a real mvp here. Buffed Nerubian Egg can be really good here! Trade trade trade. Aggro Druids are often faster than you and they have combo burst damage.
So you must trade their minions not the Aggro Druids! They have no card draw, so you win it if you get a big board and they run out of cards on hand!
Play a bit around Swipe and the Combo! Try to remove their board no matter what! Hunter: Well, I didn't play that often against Hunter.. I think Face Hunters are really but for us, they are faster, they have Explosive Traps and we life tap a lot most of the times.
We need to trade, Argus is important to don't get to low. Our Flame Imps hurt a lot. We need to silence Mad Scientists. No software installation is required.
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